I said earlier that the different ways the mini-bots play in Supercharged Robot Vulkaiser was perhaps the most impressive part of the game, and I stand by that. But what makes them fun is the trappings. The main “ship” is a giant robot, as I’ve said. It’s your basic humanoid robot, flying with arms straight out, firing lasers and, as a charged attack, shooting fists. The mini-bots each add their own attack and charged attack. The angry woman’s mini-bot is a drill (I don’t have to make a Gurren Lagann joke, you’re already making it). It shoots out another drill as a charged attack, and as a special attack, it’s a super massive drill. It’s super powerful, but also super short ranged.
Then the grizzled war vet pilots a missile bot. It shoots a continuous stream of missiles, and as a charged attack shoots a bigger missile. It’s special attack? Super massive stream of big missiles! It’s longer range, but doesn’t spread very much. Young kid pilots a thunder-bot, which spreads decently well and charges up to shoot a big, wide laser beam. It’s special attack, which rocks the screen with thunder, does almost no damage. Lastly, the shy, nerdy scientist flies a needle-bot, which spreads all across the screen but doesn’t do much damage, does a little more damage with a more concentrated spread when charged, and simply causes an explosion for a special attack.
The mini-bots in Supercharged Robot Vulkaiser are completely ridiculous, and also 100% accurate to the premise. Plus, every time you combine with one, you get a splash screen of the combined robots, and the name of the robot in impact font. Yes, I would sit at my computer yelling “DRILL KAISER, GO!”, and no, I’m not apologizing.
Episode 3: Triumph, And Tears Of Farewell!
#2D #ASTRO PORT #DEVELOPERS #EXCLUSIVES #FEATURES #GAME-COMPANIES #GENRES #NYU MEDIA #ORIGINALS #PCS #PUBLISHERS #REVIEWS #SHOOTER #SUPERCHARGED ROBOT VULKAISER #UNCATEGORIZED #WINDOWS #SUPERCHARGED ROBOT VULKAISER REVIEW: GO GO! VULKAISER!
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